Guidlines for Our League
Subs:
Subs are now 'roving' a sub may play on any team. Once they have subbed for the same team 5 or more times, they are tied to that team permanently.
Handicap:
Limit on handicap - There will be a limit of 8 points handicap per round in any regular match held this year.
Rescheduling:
In the event a team wishes to reschedule a match, due to illness, weather, team members being absent, or other unseen circumstances, the team Captain will contact the opposing team Captain as early as possible, but no later than (24) hours prior to the match. Although consenting to reschedule is not mandatory, the League encourages cooperation, courtesy, sportsmanship and fair play be the spirit of rescheduling a match. The total responsibility of rescheduling lies with the team Captains. After a rescheduling date has been set, both Captains are required to notify one of the Board members of the new date. The make-up match will be held before the next regularly scheduled match and held at the same sponsor and table if possible. If these conditions are not met then it will result in a forfeit for the rescheduling team.
Schedule:
Games will be played on Thursday nights, beginning at 7:00 pm. At 7:00 pm rosters will be completed and players will be ready to begin. If a team does not have its members there at the starting time, there will be a 15 minute grace period. After the grace period, if the team is still short members, the match will begin with the players present. If the missing player has not arrived when it becomes their turn, the player will forfeit his/her games missed for the evening. However, the Captains may agree to override the game forfeitures.
Cost:
Each player will pay $5.00 per night. Home Team will break first and third rounds; Visiting Team will break second and fourth rounds. The team racking will supply the quarters. Sponsor fees are $35.00 per team. If a team drops out, the sponsor is responsible to pay the nightly team fees for the rest of the season or find another team. Regular players are responsible for their substitute's money for that night.
Teams:
A team consists of no more than six (6) members. The four regular players will play four games each match. If a regular player is unable to continue through the remainder of the season, a team sub will be permitted to take his/her place on the roster. The Board of Directors must be notified or approve any deletions or additions from the original four-member team. Subs that play 60% or more games will be entitled to attend the end of year banquet without charge.
Team Captains:
It is the team Captain's responsibility to know the rules and to make certain they are followed by the team members. The team Captain is responsible for the conduct of his/her team. Likewise, the team's regular 4 members are responsible to resolve un-sportsmanlike conduct and all other problems within their six-member team. If three of the regular four members are in agreement, they may remove any player from their six-member team roster for the remainder of the season. The team Captain will be responsible for attending Captain’s meeting. These will be held on a as needed basis, beginning at 7:00pm. If a Captain cannot be present then another member of the team must be present. It is the responsibility of the Home Team Captain to turn in the weekly money along with the stats the night of the match. Failure of the Home team Captain to turn in the money and stats at the end of the night will result in the Home Team forfeiting their 16 games for the night.
Games Played with missing players:
If a game is played with missing players the missing player will receive 0 and the opponent 10. The team must use the missing player’s average in figuring handicap.
Making the Eight Ball on the Break
Option # 2 out of the VNEA rule book will be used.
The breaker may ask for a rerack or have the 8-ball spotted and continue shooting. Should the breaker pocket the 8-ball and scratch, the incoming player has the option of spotting the 8-ball and shooting from behind the headstring or reracking and assuming the break. Using option # 2, a game cannot be won or lost with an 8-ball on the break, regardless of what is pocketed on the same shot.
RECORING ERO’S AND TR’S
ERO: EIGHT BALL RUN OUT. The only time a player may achieve an ERO is in his first approach, with 15 balls on the table. If the breaker runs out and wins the game from the break, it’s an ERO. If the breaker does NOT make any object balls, his opponent will have a shot at an ERO. He must pocket his 7 object balls and the 8-ball without a miss. It is required that all ERO’s must be recorded on the score sheet. If a team is deliberately not tracking ERO’s, all players on that team will be placed in a minimum of the “B” division for tournaments. Any team not tracking ERO’s needs to be reported to the league office.
ERO-10-0: Is the same as an ERO, except that the opponent must have all seven balls left on table. ERO-10-0’s are not required to be tracked in VNEA, but may be in our league.
TR: TABLE RUN. A player is able to run all of his balls off the table and pockets the 8-ball, in one turn at the table. TR’s may be tracked, but it is not required.
SETTLING DISPUTES
Please refer to the rule sheet or booklet for a detailed list of rules on the game.
If a player has a question on a rule during a match he/she should ask the opposing team captain for a rule
clarification. The player should make sure their captain is also present to be sure they agree on the ruling.
A player may select a member from his team or opposing team to watch a shot. Both players involved in the game need to agree on the selected person watching the shot. If it is going to be a close call, a member from each team should watch the hit. The players who asked for the shot to be watched must then abide by the decision made by the judges watching the hit. (When a player is asked to watch a hit they are then acting as a referee.)
If no one is called to watch a controversial shot and the players involved can’t agree, the decision will rest with the shooter. Captains shall be responsible for settling any disputes that might arise during a match. If the captains can’t settle dispute, the protest procedure shall be used.
PROTEST PROCEDURE
Authority to protest rests with the captain. The two team captains will attempt to settle all disputes. If they cannot agree it will be ruled upon by the league office.
HOW TO PROTEST:
a. If a match is under protest, DO NOT SIGN THE SCORE SHEET. A signed score sheet voids all rights
to protest.
b. Protest must be in writing and be presented to the league office within forty-eight hours after the game.
c. Protest shall include a five dollar deposit. Protester loses the deposit if he loses the protest. The five
dollars is placed in the league fund. If protester wins, his deposit is returned. The league office will
review the protest and confer with the other captain involved, then render a decision. The league office has the authority to disregard any protest not properly presented.